BP3D_CUDA
This is a GPU implementation of a simple backprojection algorithm for 3D data sets. It takes projection data as input, and returns the backprojection of this data.
Configuration options
name |
type |
description |
---|---|---|
cfg.ProjectionDataId |
required |
The astra_mex_data3d ID of the projection data |
cfg.ReconstructionDataId |
required |
The astra_mex_data3d ID of the reconstruction data. The content of this when starting SIRT3D_CUDA is used as the initial reconstruction. |
cfg.option.GPUindex |
optional |
The index (zero-based) of the GPU to use. (default: 0) |
cfg.option.VoxelSuperSampling |
optional |
For the backward projection, VoxelSuperSampling^3 rays will be used. This should only be used if your voxels in the reconstruction volume are larger than the detector pixels. (default: 1) |